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83 records match your query.
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Author / WWW Name / Download Plugin Type
WildTangent / HABWare Genesis3D NFO Exporter v2.0
133 KB
Import / Export
Compiled / Description
02.03.2009

Exports models in the Actor file format used by the Genesis3D game engine.
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Author / WWW Name / Download Plugin Type
Neo][ GEOM Importer v1.0.1
273 KB
Import / Export
Compiled / Description
31.01.2011

This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds.
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Author / WWW Name / Download Plugin Type
Nicolas Roblin / Michael Lawler GLM Importer/Exporter v1.1
762 KB
Import / Export
Compiled / Description
19.06.2022

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.
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Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Exporter v1.0
1.4 MB
Import / Export
Compiled / Description
10.11.2012

Enables you to export DFF model files for use with GTA III, Vice City and GTA SA. Features include:
- Vehicle and map object export
- Supports both UV maps
- Vertex color export including vertex color alpha
- Night vertex color export including alpha
- Exports UV animations
- Exports lights
- Tristrip (2 algorithms included)
- Batch export
- Remembers previously used export settings
- Progress indicator
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Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Importer v1.0
1.4 MB
Import / Export
Compiled / Description
28.10.2012

Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include:
- Imports materials, normals, both UV maps and vertex colors (including night vertex colors)
- Imports UV animations
- Limited support for peds (mesh is imported, bones are dummy nodes)
- PED .ifp animations not supported
- 2dfx not supported
- Does not import collision data
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Author / WWW Name / Download Plugin Type
GuruWare gw::TerImp v0.75b
934 KB
Import / Export
Compiled / Description
07.08.2009

This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date.
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Exporter v2.04
105 KB
Import / Export
Compiled / Description
11.02.2011

This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer.
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Importer v0.1.3a
24 KB
Import / Export
Compiled / Description
12.01.2011

This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large.
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Author / WWW Name / Download Plugin Type
Havok.com Inc Havoc Scene Exporter v2014.1.0
143 MB
Import / Export
Compiled / Description
30.08.2014

This plugin is responsible for exploring the Max scene graph, collecting scene information and passing it to the Havok filter pipeline for processing. The exporter is part of the Havok Content Tools package.
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Author / WWW Name / Download Plugin Type
GIANTS Software GmbH i3D Exporter v8.0.0
11 MB
Import / Export
Compiled / Description
14.09.2018

The i3D exporter allows you to export assets from Max for use in the GIANTS Engine, which is a real-time 3D game engine with corresponding content pipeline tools.

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