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Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D NFO Exporter v2.0 133 KB |
Import / Export |
Compiled / Description | ||
02.03.2009 Exports models in the Actor file format used by the Genesis3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Neo][ | GEOM Importer v1.0.1 273 KB |
Import / Export |
Compiled / Description | ||
31.01.2011 This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Exporter v1.0 1.4 MB |
Import / Export |
Compiled / Description | ||
10.11.2012 Enables you to export DFF model files for use with GTA III, Vice City and GTA SA. Features include: - Vehicle and map object export - Supports both UV maps - Vertex color export including vertex color alpha - Night vertex color export including alpha - Exports UV animations - Exports lights - Tristrip (2 algorithms included) - Batch export - Remembers previously used export settings - Progress indicator |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Importer v1.0 1.4 MB |
Import / Export |
Compiled / Description | ||
28.10.2012 Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include: - Imports materials, normals, both UV maps and vertex colors (including night vertex colors) - Imports UV animations - Limited support for peds (mesh is imported, bones are dummy nodes) - PED .ifp animations not supported - 2dfx not supported - Does not import collision data |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::TerImp v0.75b 934 KB |
Import / Export |
Compiled / Description | ||
07.08.2009 This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date. |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Exporter v2.04 105 KB |
Import / Export |
Compiled / Description | ||
11.02.2011 This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer. |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Importer v0.1.3a 24 KB |
Import / Export |
Compiled / Description | ||
12.01.2011 This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large. |
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Author / WWW | Name / Download | Plugin Type |
Havok.com Inc | Havoc Scene Exporter v2014.1.0 143 MB |
Import / Export |
Compiled / Description | ||
30.08.2014 This plugin is responsible for exploring the Max scene graph, collecting scene information and passing it to the Havok filter pipeline for processing. The exporter is part of the Havok Content Tools package. |
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Author / WWW | Name / Download | Plugin Type |
GIANTS Software GmbH | i3D Exporter v8.0.0 11 MB |
Import / Export |
Compiled / Description | ||
14.09.2018 The i3D exporter allows you to export assets from Max for use in the GIANTS Engine, which is a real-time 3D game engine with corresponding content pipeline tools. |